
Basic Information
Full Name: Gerwulf Brandt
Nicknames: The Bear, Barbarian, Brand, Wolf (How original...)
Age: Ageless, appears 27
Birth Date: 12/06
Sex: Male
Ethnicity: White, Germanic
Species: Werewolf "Lycan"
Sexuality: Anything with a hole, Pansexual
Religion: Óðr, the Frenzied One
Place of Birth: Teutonic Nomad Tribe
Place of Residence: Wherever he's taken
Occupation: Barbarian, Frenzied Berserker, Gladiator, Mercenary, Freelancer
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Appearance
Hair: Brown, sun-bleached in places, with fine strands that curl.
Eyes: Pale green, with an enticing softness.
Build: 6'3", weighing 193 lbs; muscled and toned, with wide shoulders and strong features.
Clothing & Style
Medieval: He prefers to wear only a loincloth and heavy furs. However, since that isn’t practical for battle, he's been advised that hardened leather is more effective than bones tied to his limbs. He throws on anything practical, not caring much about aesthetics. Belts are used to hang his axes and round shield on his back.
Modern: Jeans, shirts, and anything that keeps his arms free. Nothing fancy—just whatever won’t get the police chasing him.
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Description;
Gerwulf stands tall and broad-shouldered, almost always dressed in furs, boots, and a tanned leather loincloth. He resembles a typical Germanic tribesman, though his wild hair and cold, pale blue eyes hint at something more primal. He usually appears dirty, ragged, and snarling. He wears whatever he's given, and if not offered a choice, he'll eventually clean himself, grudgingly.
When asked to shave, he uses whatever blade is on hand, resulting in an uneven, disheveled mess. Though not heavy with fat, his body appears made entirely of muscle, though to the untrained eye, it might seem merely lean. His hands are large enough to cover a smaller man's head. Nearly all his teeth are sharp—even the molars—worn into points by his almost exclusively carnivorous diet.
He bears the scar that marked his transformation into a werewolf: claw marks that begin between his neck and shoulder and run diagonally across his chest, down past his pelvis, ending near his groin.
Werewolf - Wolf Form:
In wolf form, Gerwulf is far larger than any natural wolf. Real wolves typically stand about 110 cm (43 inches) at the shoulder, but Gerwulf’s height, length (203 cm / 80 inches), and tail (135 cm / 53 inches) make him one of the largest wolves on Earth—if he were ever caught and recorded—which he would never allow.
His fur is sleek and soft, silver and light grey, giving him an almost ethereal appearance. His eyes remain pale green—an echo of his human side. With sharply pointed ears, wicked fangs, and a weight exceeding 200 lbs, he strikes a formidable—yet strangely handsome—figure.
Werewolf - War Form:
Not all Lycans can shift into the “War Form”—a towering, bipedal wolf-man. In this form, Gerwulf reaches a height of 8'5". His shoulders widen by a foot, and his weight doubles to around 400 lbs. His arms are massive, humanoid limbs ending in razor-sharp claws; his hands are large enough to wrap around a watermelon.
His tail is thick and bushy, measuring about 75 inches. His legs are bent like a wolf’s, concealing that with human anatomy, he’d stand even taller. His feet are open paws lined with claws capable of tearing through metal when force is applied. All of this is covered in silvery, light grey fur that matches his wolf form.
Transformation often results in nudity, and unlike a Ken doll, Gerwulf’s werewolf form is anatomically correct—his bits hanging out, just as nature intended.
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Personality
Gerwulf is a simple man with simple needs. What more could someone ask for than a brutal, bloody fight followed by cheers and alcohol, then perhaps a warm body to screw and a dry bed to sleep in? Though not mean-spirited, Gerwulf is crude—harsh, but not unfair. He expects nothing from anyone—unless they’ve earned elevation in his eyes. Then, he judges them harshly, because they’ve earned that much from him.
The type to punch someone square in the face when asked for a punchline—he’d be toothless by now if not for his abilities. He takes as much as he gives, if not more. Though considered a handful, he’s learned to live with his station—from barbarian warrior to slave to gladiator. He does what he’s told, as long as he gets his simple pleasures and the orders aren’t idiotic.
Whatever the world throws at him, he can handle—so long as he has his rage and his fists. As loyal as a faithful hound—once his loyalty is given, he’ll go to great lengths for his brothers-in-arms and those he respects. What drives him into madness isn’t rage, but betrayal. He despises treachery and traitors, always preferring direct battle and dominance.
As a Lycan, he doesn’t see it as a curse—or even an inconvenience. It’s a blessing—proof that he gave in to his inner beast. That Óðr, the Frenzied One, has taken him in as a brother, and wills him to die fighting against legendary odds. He’s overconfident and never knows when to quit—always leaping into action and violence when challenged. He is a nightmare made flesh—though few see his good side easily.
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Abilities;
Strengths:
Berserker Rage: Enhanced strength and endurance; he feels no pain while in a raging frenzy.
Berserker Frenzy: Regardless of morale, injuries, or even unconsciousness, he continues fighting until death.
Teutonic Warrior: Trained in the use of heavy axes, spears, and round shields.
(Modern Day: Works as a mercenary, trained in paramilitary tactics)
Shifter: Can shift into Lycan forms (uncontrolled during full moon). (Human, Wolf, and Werewolf forms.)
Shifter Abilities: Enhanced strength, speed, endurance, and uniquely fast regeneration even among shifters.
Weaknesses:
Berserker Rage & Frenzy: Cannot distinguish friend from foe while raging.
Wild Shifter: In Lycan form, his instinct is to fight—little else.
Silver: Burns him and stunts regeneration, as with all werewolves.
Cursed Bite: His bite transmits lycanthropy.
Berserker Addict: Like many berserkers, he craves the high and rage brought on by blessed mushrooms.
Invincibility Complex: In combat, he believes he's unstoppable—this has been the downfall of many berserkers.
Odd Perspective: After beating someone half to death, he might pick them up and hand them a flagon of ale. He believes in fair fights and holds no grudges—so long as no lasting harm is done. (The same can’t always be said for those he pulverizes.)
Loyalty: Once earned, his loyalty is unwavering—he’ll do nearly anything asked of him.
Decapitation: Obviously lethal.
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Background;
Gerwulf was brought up and raised in the warring tribes of Germania. he doesn't quite know where he was born; all that he knew was that his Family was basically nomadic, moving from one village to another. Doing work and fighting for food and shelter, every one of them was a warrior, and he would learn to be like them. Dreaded and feared, they took on traits of the Viking Norsemen. His father had taught him everything he needed to know about Battle, how to build up rage and fury, unleashing it as a destructive force. Almost trance-like, they made a name for themselves in the marshes, forests, and hills of Germania. Born and bred for battle, he entered war at the tender age of ten.
No one expects a child to cut you open at the groin with a long knife. He watched his older brother cleave men twice his size in half with a Danish Great Axe, his pride and joy. Those days were unforgettably fun, though years later, fighting an English Knight, his brother lost his head. He was mourned, never forgotten, and his axe was buried with his body. Gerwulf's sister disappeared one night, having argued with his Father, though not lost or dead, they took it as a given and moved on.
When his Father died on a battlefield with the Romans, they used tactics that had not been experienced in the north. Though after cutting him down from a crucifix, Gerwulf couldn't help but admire the fear they brought with them, so many men standing together as a single entity. How Gerwulff survived the battle itself was that he was knocked out by a large man, cut him open from stem to stern, but when he awoke, there was no wound. His mother didn't survive that winter, and Gerwulf wandered south, in search of battle and fun as well as a good place to die.
Later, he found out what had happened to him, after waking up a few times covered in blood, fur in his teeth, and feeling so very good. He knew enough about the legends and signs to know he was blessed by the wolves, though not understanding what the reasons were, he accepted it as a part of himself. Óðr had given him another way to improve his battle prowess; so, he would not squander this opportunity, so he moved towards Rome, looking for a destiny.
It took him years to get past so many obstacles. In the end, while fighting twenty armed men, he found himself waking up inside a cage. Not understanding how he had gotten there, he was told that his food the night before had been poisoned with poppies. He made a note to himself to beware of anything he did not prepare himself, so began his life as a Slave of Rome, sold quickly for his prowess to those who told him one thing. That if he fought for glory, he would get everything he wanted, that was the way of the Gladiator. Fight, bleed, die in front of thousands, kill, and be paid in women, alcohol, and meat.
Gerwulf didn't mind it at all, actually, after killing half a dozen would-be 'Trainers' for treating him with no respect, beating him in place of discipline, due to this, he was sold over and over again. That was until someone recognized his barbarian nature and didn't try to discipline him in the same ways as previous owners. After that, it was smooth sailing, his current owner earning boatloads of money from almost unbelievable fights. Though every month Gerwulf did disappear, his cage door open, he would always return, because one couldn't just leave the chants of the Arena.
Modern:
Gerwulf turned to the profession of man-at-arms or soldier when the Empire fell; he joined shoulders with other warriors, fighters, and soldiers. Perhaps nothing more than another sellsword, he founded some folk stories and moved on before too long. Traveling Europe and adapting to new tactics, while making friends and keeping them alive as best he could. This would last until taking one's neighbor's land was no longer acceptable, as people began to get more civilized.
The world changed, so did Gerwulf to a degree. He wasn’t sick of war or anything, just embracing more hedonistic states. Embracing what joys the modern world has, from food and drink to other kinds of entertainment. Moving pictures changed everything, and as time passed, he spent his time outside of fighting or jumping into every other war by funding movies, animation, and musicals. It may not look it, and neither would he sound like the type, yet, much like patrons of the past, he sees himself as a lover of the arts. That dichotomy is prominent between blood and paint, only divided by what he found enjoyable.

Basic Information
Full Name: Cicero Rákóczy
Nicknames: 'He who Eats', 'The hand that takes'
Age: Ageless, appears to be in their 30s
Birth Date: 03/01
Sex: Male
Ethnicity: White, Pict
Species: Human - Aberration
Sexuality: Pansexual
Religion: Unknown
Place of Birth: Hibernia - Eire
Place of Residence: Personal Extra-Dimensional Realm
Occupation: Surgeon, Researcher, Alchemist, Hunter
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Appearance
Hair:
Eyes:
Build:
Clothing & Style
Medieval:
Modern:
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Description;
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Personality
Cicero is analytical, almost surgical in his machinations. He is quick to anger and sees everyone as beneath him most of the time. Providing no quarter to those who upset him. Lording his abilities above other supernatural beings. Otherwise, he will provide honeyed words during his downtime and only harm those he deems necessary. The problem is that if caught by surprise, he reverts back to being what he hides, a monster.
A lover of music, books, and quiet relaxation. His usual job is as an otherwordly surgeon, someone who can bring miracles to both creatures and humans. Using this to provide for his need for constant flesh and organs. With how much experimentation occurs on his own body, he uses his expertise to help those who need it, as long as a price is paid.
Those who see him for what he really is, are usually not left alone. As it takes too long to recreate an identity, he opts to capture and eat them. Though, although he has given more than a few a simple ultimatum, using them as entertainment and something to be used until their usefulness outlasts the cost of keeping them alive.
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Abilities;
Strengths:
Old and Forbidden Magic
- Before it became the creature it is today. It was an accomplished Druidic practitioner, a being of immense talent regarding mage-craft and ritual. After it changed, its powers have only grown. Allowing it to cross the barrier of possibilities to do by itself, what other magic users would require covens or circles of hundreds.
Aberrant Power
- The creature's powers were due to a betrayal and when the stars aligned, a forbidden ritual was completed marked by blood and love. Providing it with the ability to replace itself with the organs and limbs of other beings. Augmenting itself with each passing year as it perfected itself.
Aberrant Form
- The creature has replaced all of its body parts, and through ritual, even its brain and blood. What has been replaced provides it with monstrous strengths from the creatures taken.
List of Creatures harvested from; Fae, Humans, Dragons, Demons, Devils, Angels, Merfolk, Lycanthropes, Insectoids, Dimensional Horrors, God-blooded.
Dimensional Glamour
- What began as Fae glamour evolved through magic, sacrifice, and experimentation, many of which were forbidden by dimensional beings. The creature has expanded its glamour to touch other dimensions. Allowing the glamour to fully form to what it wills, allowing the creature to sit on chairs even though it has a tail for example. As it leaves those extra limbs and pieces in pocket dimensions or realities. Its amorphic limbs shift to occupy the reality it projects for those around it to provide physicality.
Weaknesses:
Aberrant Devourer
- Having the organs of dozens of creatures, a patchwork of skin and scale, alongside other glands. They do not play well with each other most of the time. This means the creature has to supplement the organs with alternative nutrients to keep them healthy. That or replace them like clockwork. Either way, the Creature must have a constant supply of living flesh, organs, and power from the same types of creatures to power imbue its body.
Aberrant Decay
- While most of its body can survive for an age, it still doesn't stop the passing of time. This means that parts of it decay at a different rate. Needing further replacements for its failing parts. Placing a timer on its livelihood and why it never wants to be tied down for too long.
Dimensional Torpor
- Some of the creature's body shouldn't exist in the material realm. This is due to gravity, specific sources of light, and other idiosyncrasies of the abominations that it has harvested. This means that the creature must return to its haven after some time to rest outside of the material plane.
Mystic Paradox
- It cannot use its powers to greatly affect the world or reality. As it would cause reality to defend itself against him. This means it can only utilize greater magical powers if they are arrayed against him first. This is because if other creatures empower the air with energy, it masks its presence. This is because the universe counts the creature as an aberration that shouldn't be a part of the material plane.
Word Bound
- Due to some strangeness, the creature is bound by its word. Much like the Fae or other eldritch beings, whatever it promises, it will complete to the best of its ability.
Twisted Moral Code
- There are some things that the creature will not do. It still holds a strange moral code within it that tells it not to kill without reason. If not provoked, it usually does not harm those in neutral environments. That is, unless it is on the hunt for body parts, then all bets are off.
Weakness of Legion
- Due to the creature's makeup, it retains both the strengths and weaknesses of the creatures that it has taken. This means that certain parts of it are affected by certain material things.
List of Weaknesses for specific parts; Silver, Cold Iron, Brass, Gold, The Color Orange, Mistletoe, Holy Water, The first blood of a Sinless Virgin.
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Background;
Cicero Rákóczy wasn't its first name, nor its last. Throughout the generations of humanity, it has put on countless faces and lived just as many lives. Joining the flow of humanity to see what happens, living both mundane and fantastical lives in all the eras. However, this is about where it all began, or at least the supposed story of the thing that devours. Known only as "He who Eats" by the Fairy folk, they tell this history to those who need to learn its lesson. That a binding with a Human is ill-advised and will lead to the creation of monsters.
Born to a society that barely had language, even less so writing a young boy grew up learning to be a holy man. Learning from the elders to heal, to perform rites under the sun or moon, where the trees bowed and the waters flowed back up into the sky. A young Fae took kindly to this boy who would become a man, treating it like a real tale or the courts forbid, another Fae. Those who had more sense than it, made it promise that if it did not end the boy's life, that it would meet an end most unreal.
The Fae thing didn't heed the warnings, it reached out to the Human and brought it under the moon, as the red sky eclipsed into darkness. It somehow charmed the boy, forcing it to sacrifice with the promise that the Fae would return in the next life. He who Eats devoured its bound heart and replaced it with the Fae's. Mad with grief, it hunted the wilds, turned its magics toward perversion, and swore vengeance on the world. That was millennia past and now, it roams the world in an almost sedate manner.
The promise was there, Cicero made friends and enemies. Knowing that he had to weave a tale. Even though, he understood the truth that the Fae, once dead, would never return. Their stories only lived on with those who told it and he was the reminder of his. The only anchor left in the world as the Fae started to forget the story of his beginning. How he was forced to feed off his beloved and turned his own heart to hatred. Now, he just lived life quietly, adapting and changing so that nothing else in reality could end him without a great upheaval.

Basic Information
Full Name: Dever
Nicknames: The Mad Devil, The Angel of Plague
Age: Timeless
Birth Date: N/A
Sex: Male
Ethnicity: White, European
Species: Archangel / Archdevil
Sexuality: Omnisexual
Religion: Follower of the One God
Place of Birth: Heaven
Place of Residence: Earth
Occupation: Museum Curator
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Appearance
Hair:
Eyes:
Build:
Clothing & Style
Medieval:
Modern:
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Description;
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Personality
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Abilities;
Strengths:
+ Angelic Mantle; Bringer of Plagues, Pestilence and Disease. God given power to spread such, so even the most powerful have issues deflecting his abilities.
+ Embodiment of Plague; Immune to Plague, Pestilence and Disease of all kinds.
+ Plague of Sodom; Can turn lesser Mortals to pillars of salt.
+ Angelic Vigor; Enhanced speed, senses, stamina, strength, regeneration.
+ Angelic Manifestation; Can take the form of one of the Angelic choir, as he is still a full fledged Angel. Though the form is a bit twisted, oozing with decay and pestilence.
+ Angelic Halo; Can recognize other angels.
+ True Believer of God; As a true believer of God, he is still able to wield holy flame.
+ Vermin Transformation; Can turn into a swarm of vermin.
+ Rotting Wings; Winged but wings are not always visible to the naked eye. White exterior but eternally rotting within, they still work but hold disease, infestations of disease.
+ Holy Artifacts; Wears a cross made from the burning tree.
Weaknesses:
- True Believer; Follows the will of God. Though not the words written by Metatron.
- Holy Weapons; Weak against holy/religious symbols used aggressively against him, though not passively.
- Unholy Weapons; Weak against the evil/religious symbols of heresy that are used aggressively against him, though not passively.
- White Magic; A weakness that is empowered by belief that can harm him if wielder has faith that he is a Demon.
- Black Magic; A weakness that is empowered by belief that can harm him if wielder has faith that he is an Angel.
- Dual Banishment; Can be banished to Hell or Heaven if their true names/rituals are known. Takes him days to escape either, as his actions are not looked upon kindly by either Demons and Angels.
- Angelic Halo; Can be recognized by other Angels.
- Dual Trapping; Can be trapped by special summoning/protective circles for both Demons and Angels.
- Physical Manifestation; Physical change dictates when they're using powers.
- Inhuman; Doesn't know what Moderation is as he does the job he is tasked.
- Plague of Sodom; Can only turn breakers of the ten commandments, Heretics, those who fear retribution and are lesser willed mortals to salt.
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Background;
Dever was created by God when he created bacteria and germs. Dever was the one issued with commands to nurture parasites and life, to help them spread throughout the world when the time came. So when Animals appeared within the world, along with Humanity, Dever was overjoyed to have another medium for sickness and pestilence. But that wasn't all God let him do, along with other Archangels. Dever had a very important job, whenever there was sacrilege and heathens who needed punishment. Dever went about spreading plague and famine. Dever loved his duty, though some Angels believed him twisted and on the brink of Evil.
When Lucifer fell from Heaven, during the great War, Dever stayed on the side of God. Which was strange, perhaps to some of the other Angels. But Dever has never stopped believing in the word of God, though being as Old as he was, ly did not trust Metatron to spread his word truthfully. Not that he believed Angels could lie, it was that Dever only obeys one Master and no one else. For his effect on the world was devastating, and he could not fail in his duties by listening to falsehoods, if Lucifer, most beloved of God, could turn on him. Then anyone else could, and Dever could never risk that.
Dever is most remembered for, is the Ten Plagues of Egypt. Single-handedly, he brought about flame, locusts, disease, and lastly the death of a firstborn. Dever listened to the prayers, the screams suffering of all those people. Perhaps countless years of such acts had twisted Dever, as he enjoyed every second of it. As God works in mysterious ways, so people had to suffer to earn a place in Heaven. But that ended sooner than expected. God stopped talking to the Angels, stopped ordering death and disease to be spread. Stopped smiting heathens, and soon the Bible was written. Dever cursed the book, he never trusted second-hand knowledge or information.
Even though he respected the Son of God, he could not bring himself to adapt. To sit around doing nothing, he was created for a reason, so Dever flew down from Heaven and began walking the earth. Spreading disease and pestilence, leprosy, famine, infestations, anything to get God's attention. To show that he was still loyal, still doing his duty. Crafting a cross from the burning bush alongside other materials from holy relics of the Church. Dever continues to do his duty, while living among Humans to see what else he can do, to make Humanity suffer, to redeem everyone in the eyes of God. To be the mysterious hand that offers eternal salvation in the form of a painful death.
-Note-
Dever is an Arch-Demon, who embodies the Holy due to a twisted sense of devotion to God. So devout that he never realized he had fallen, but due to his purview of pestilence, rot and decay has transformed him into an abomination. Though the truth is that he is likely worse than either Demon or Angel and is affected by all sides, trusted by none.

Jasper Wheaton
Human - The Witness
Basic Information
Full Name: Jasper Reynold Wheaton
Nicknames: Wheaties, Ray, Asp
Age: Usually in his 30s, though can be found younger or older.
Birth Date: 13/10
Sex: Male
Ethnicity: White, Caucasian
Species: Human - The Witness
Sexuality: Heterosexual (Most incarnations)
Religion: Christian (Most incarnations)
Place of Birth: France (Unknown)
Place of Residence: America (Modern Day)
Occupation: Unknown
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Appearance
Hair: Blond
Eyes: Blue
Build: Toned, Gymnastic build.
Clothing & Style
Medieval:
Seen wearing just normal peasant gear. Brown breeches and linen tops. Leather boots.
Modern:
Slacks, suspenders, glasses and button shirts.
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Description;
A gentleman with a side-part haircut and a tight-lipped neutral expression. Piercing blue eyes, light blond hair. Sharp features, high cheekbones. One could almost call Jasper sleek, standing with a severe posture and controlled movements. Usually seen wearing slacks, polished black shoes and a button shirt with suspenders. Thin round glasses upon the bridge of his nose.
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Personality;
Jasper has the same general attitude in all his incarnations. A generally straightforward gentleman with a penchant for getting things done. Though this is a mask that he wears due to not understanding why the world is the way it is and trying to survive it.
When he opens up, he's friendly, small smiles and awkward jokes. Loyal to a fault and always thinking of the bigger picture. Also willing to make the worst sacrifices to keep others safe. Though this has been used against him in many iterations, including getting him to do horrible things.
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Abilities;
Strengths:
Blessed Reincarnation - Jasper can live, learn and love like any other. However, when he dies, he is reborn in the world as himself. His genetics take over and he lives again. The issue is, he doesn't know who he is and just lives a mundane life, over and over again.
Forced True Shape - Jasper cannot be turned into anything other than a human. If another supernatural force tries to invade his body or change it externally, nothing happens.
Martial Arts - Most incarnations usually learn a type of martial art. From stick-fighting and pugilism to the modern day MMA.
Firearms Training - Before guns, it was bows. However, each incarnation of Jasper usually joins a military or is trained well.
Weaknesses:
Humanity - Other than being able to live again, Jasper is human. All the weaknesses that come from that.
Ancient Foes - Though Jasper doesn't remember who he is, this does not mean that it is the same for everyone else. Usually, people who like him think he's dead. Those who do not, will not welcome his reappearance.
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History;
Medieval Europe - Man-at-Arms in the 100 year war.
Pre-Industrial - A naval captain for the British. A sheriff of a sleepy town in America.
Post-Industrial - Served as a Spy during WW1.
Pre-Cuban Missile Crisis - Served as a US Marine.
Post-Cuban Missle Crisis - Police Officer.
Present Day - Detective
Background;
Jasper was born a very long time ago, he was to be the witness, the person who is to live until the end of the world. He doesn't know that he returns, though some incarnations find out and try to leave messages. However, this doesn't always work out. Due to his personality, he never ends up living through to his forties as he does the hard work, the dangerous jobs and tries to help wherever he can.

Rylie Persephone Jenkins
Human - Mutant
Basic Information
Full Name: Rylie Persephone Jenkins
Nicknames: Haint, Percy
Age: 26
Birth Date: 16/11
Sex: Female
Ethnicity: White, Caucasian
Species: Human - Mutant
Sexuality: Pansexual
Religion: N/A
Place of Birth: USA
Place of Residence: USA, West Coast
Occupation: Thief / Musician
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Appearance
Hair: Blond
Eyes: Blue
Build: Petite, Small
Clothing & Style
Modern:
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Description;
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Personality;
Rylie is a born diplomat, or at least unimposing to the point where she is well-received by most. She understands violence and it being necessary, however will do her best to stay her hand involving anything that can harm another. She is curious and intuitive, as well as generally spontaneous, as her life is to learn about the supernatural and whatever she is. Genuine when it comes to people. Reckless when it comes to her own safety.<br><br>
She is loyal and believes that there is honour amongst thieves. Even after so many years, the game of cat and mouse is just that for her. Rylie has a comfortable life outside of what she does, taking things from places and selling them off to fences to supply the needs as it were. Outgoing, can command the center of attention or slip away without much fuss. Soft-spoken and far more intelligent than her looks would ascribe to.
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Abilities;
Strengths:
Dimensional Phasing - Can phase through people, objects, and phenomena.
Self-Defense - Has gone through self-defense classes.
Obscure Details - Can recall facts and details at a whim.
Firearms Training - Before guns, it was bows. However, each incarnation of Jasper usually joins a military or is trained well.
Breaking & Entering - Understands security systems, from low to high tech.
Prodigy - Is a musical prodigy.
Capsaicin Tolerance - Is almost immune to spice.
Convincing - Is a consummate diplomat and is usually quite likable.
Weaknesses:
Humanity - Is weak to most human-level threats and injuries.
Phase Breathing - She cannot breathe while phasing and must hold their breath.
Alcohol - Is both a teetotaler and a very bad drunk.
Physically unimposing - Is usually not taken seriously due to size and weight.
Adverse to Violence - Though she can defend themselves, she will only use violence as a last resort.
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History;
Background;
Rylie Persephone Jenkins was born and raised in California to a rich family that provided whatever she needed. Receiving a great education at prestigious schools, growing up, making friends, and becoming quite popular as things went on. She was the type to befriend every clique and group, moving between each one seamlessly. Being talented at remembering the oddest things and being a prodigy at music allowed her to integrate with all aspects of each social circle.
The problem was that it became mundane and boring, which led to her acting out. Not wanting to live life as planned, even though it would have been an easy road to do so. It started small with shoplifting, then stealing from the family, before long, she had a crew of street kids that she hung around with and did minor heists. Concert-level musician by day, petty thief by night, as it were. It wasn't all rainbows and sunshine. As the going had to get as it were.
Her gang was caught out, but they had the decency to keep her name out of their mouths because Rylie was the cool one. The person who none of them wanted to see get caught up, the one who could get away. Though the only reason she could do that was by accident. She was cornered and lost in back alleys where the cops were after her. Running for her life, she went face-first into a wall. Yet, instead of hitting it and breaking her beautiful nose, she flew through.
Rylie stayed inside what was a locked-up storage facility for the night before returning home with questions. Her Father, Michael, and Mother, Iris, couldn't explain anything except that she wasn't their biological daughter. They loved her and all that; however, there were no answers to what she could do or what she was. Growing out of petty crime, she developed her skills and joined other groups. Hacktivists, so-called Freedom Fighters, and all sorts to spread her influence until she could find others with abilities.
She is by no means a master thief, even after so many years. However, she is competent and with enough contacts to keep herself out of jail. Training her powers and peculiarities, she is only dipping her toes into the supernatural society. Learning from hunters, witches, and other friendly individuals who trade service for information. Whatever the world has in store, she hopes to find out what she can make of it and perhaps find something exciting in the process.