Fantasy fiction.
Fantasy fiction.
Inspired by:
- Anne Rice
- Buffy The Vampire Slayer
- Practical Magic
- Charmed
- Supernatural
- Hunger Games
Birthday:
February 15
I am open to new roleplay threads
Threads are Open
Character Age
25
Character Species
Witch
Character Gender
Female
Character Relationship Status
Single
Character Appearance
( ( OOC: This roleplay account and those associated with it are fictional, multi-para/novella style writings. I am a fantasy fiction writer as well as a poet. I hope all fellow artists of the world enjoy my writing.))
Honestly I'm so greatful my writers block is gone. I truly hope you enjoy some of what I write and have fun.
I do not entertain dry storylines, and I prefer it not be entirely about sex and love. Let's get creative. I really enjoy adventure and action based storylines.
Character Personality
Strong willed and resiliant. She fears almost nothing. In addition to her forditude and benevolant endurability, she is an empathetic witch. Her compassionate nature is what guides her in helping to heal and protect.
In addition she is incredibly powerful, endowed with the thirteen powers of the witch and a undeniably beautiful face that no human being can say no to.
Character Likes
She enjoys rainy days alone, reading about the land with a hot cup of lavender and chamomile tea. Another thing she loves to do is tend to her garden, which she takes quite seriously. Her copious herbs and flowers bring about the Fae, that kindly bless her for her hard work.
When not at home working on teas or tinctures, she is usually at the local Apothecary selling spell candles or spell books, along with any crystals or gems she is able to find and craft into beautiful amulets and talismans.
Besides that she often finds herself in the woods with her coven, cooking delectable foods and chanting prayers to the Heavens for protection and guidance.
Other then that she helps those who seek her in need of safety, protection charms, or general spells for self-care and abundance.
(ooc: p r o f I l e, u n d e r c o n s t r u c t I o n)
Character Dislikes
Liars, thieves, murderers, and abusers. She has a way of saving people from such greed and hatred. She also hates the political powers of the world, which have for too long lied about her kind in an attempt to dehumanize those that go against them.
Character History/Story
In the verdant heart of the ancient Carpathian forests, where the whispers of the old world still lingered in the rustle of leaves and the sigh of wind, a coven of witches gathered under the light of a full moon. Luminescent sylphs danced in the nocturnal air, their trails leaving ephemeral lines like shooting stars in space. The forest, steeped in myths older than memory, was alive with an expectant hush.
At the center of this gathering stood Mircea, a tall figure with eyes as dark as midnight lakes, who had long been recognized as the leader of the Fae Light Coven. Surrounding her, a circle of thirteen witches, each representing the essence of nature's elements, awaited her word. They were bound by a singular purpose—to challenge and dismantle the corrupt political powers that were suffocating not just the natural world, but the very soul of human existence.
The world beyond the forest's edge was embroiled in chaos. Politicians across nations had forged a network of greed and power, trading humanity's future for fleeting gains. Calls for peace and preservation were drowned out by the roars of industrialization and conflict. The witches, entrusted with ancient knowledge and the voice of the earth herself, could no longer remain silent.
Mircea raised her hands, her voice a melody that wove through the night air. "Sisters, the time has come," she intoned, her words rippling through the coven like a stone across calm water. "We must act not with vengeance, but with justice, using the power granted to us by the Great Mother Hekate."
The witches took their place around a giant stone altar, each extending their hands to touch the weathered surface. They began to chant in unison, a language older than the trees themselves. Their voices intertwined, forming a tapestry of sound that resonated through the glade, awakening the spirits of nature that had lain dormant until called upon by this sacred rite.
Their first target was Aria Thorne, the silver-tongued senator who had championed policies ravaging the forest lands for profit. From her opulent office atop a skyscraper in the heart of the glass and steel city, she wielded her influence with ruthless efficiency. But that night, as she stood alone and confident in her power, an unexpected visitor appeared—a shadowy figure cloaked in night.
Delevingne, the coven's youngest, was tasked with this endeavor. With her gifts of illusion and persuasion, she navigated the treacherous corridors of Thorne’s mind, planting seeds of empathy and doubt about her destructive path. As Delevingnes silent whispers infiltrated her consciousness, Senator Thorne found herself haunted by nightmares of verdant beauty and roaring rivers, pleading for protection. Her dreams became a battleground where nature spoke through the voices of lost generations, urging her to remember the sanctity of life.
In Geneva, another beacon of political malpractice stood—a technology magnate who had turned a blind eye to his factories' pollution for profits beyond reckoning. He regarded the world through a lens of numbers and algorithms, cold and calculating. For him, the coven had chosen Aurora, the weaver of time, whose talents allowed her to unveil the stories of the future.
Aurora traced the threads of time to show him a vision of a world ravaged by toxins and flames, where the air was scorched and the earth barren. She presented to him the faces of children who would never know the laughter of play beneath a blue sky, nor the smell of rain cleansing the earth. The magnate awoke from his vision, remembering a forgotten promise to a younger self—never to harm the world he once loved while exploring its beauty and knowledge.
As each domino fell, the ripples of the witches' influence spread across continents. Revelations erupted in newspapers and on screens, toppling cabinets and reshaping the moral fabric of nations. The witches, unseen and unsung, became the architects of a new era.
Yet not all were blind to their work. An alliance of traditional rulers, observing the seismic shifts in power, began to suspect the supernatural influences at play. They sought the wisdom of the Old Council, an ancient body secreted from public eye, who once dealt with the witches in times past.
The Old Council, wizened and wary, sat in a marble hall under a ceiling painted with the exploits of long-gone heroes. They convened behind closed doors, deliberating on how to confront these new-age alchemists without igniting a witch-hunt—or worse—unleashing forces beyond their control.
"These witches act in the shadows, and shadows they shall remain," decided Elisabin, the Council’s chairwoman, after hours of debate and discourse. "We must shift the current ourselves, make it appear the tide turns by the hand of human endeavor alone. They have awakened the spirit of change; we must channel it wisely."
Meanwhile, in the Carpathians, the coven stood vigilant. They knew their work would forever alter the balance of the world. At the heart of their power was a singular purpose—harmony and respect for the earth. As leaders emerged, carrying forward new ideologies of stewardship and community, the witches' influence became a catalyst for unity rather than rebellion.
With the rising sun on a new world dawn, Mircea gathered her coven one last time beneath the vanishing stars. "This is only the beginning," she declared, warmth in her voice as she watched her sisters, each a beacon of their own strength. "There will always be those who forget, and when they do, we shall remind them once more."
And thus, the witches of the Fae Light Coven melted back into the forest’s embrace, their task accomplished. Yet, whisperers of lore insist that when the world veers too far from love and justice, when ambition blinds the heart and mind, the witches are never far, watching and waiting, biding their time until they are needed again.
In hidden corners and forgotten places, under the moonlit crowns of ancient trees, the voices of the coven harmonize with the rustle of leaves, eternally vigilant and forever bound to the earth and her timeless song.
Character Inventory
Character Abilites
Love: Cast a love curse or bless someone with love through the Goddess
Weather: Command the weather.
Blight: Cast out a blight.
Divination: Read the stars and heavens to divine the future and give advice.
Treasure: Conjure treasure and bring fortune.
Healing: Heal the sick.
Despair: Kill despair.
Persuasion: Making one or many believe that which is not true.
Beasts and spirits: Speak to beasts and spirits.
Lineage: Claim their right of lineage by the Goddess's name.
Blessing: Confer a blessing by tying a knot, saying words, or placing hands on the head.
Illusion: The ability to appear or make appear that which is not really there.
Writer's Writing Style (OOC)
Paragraph, Multi-Para, One-liners, No-Preference
Writer's Favored Genres (OOC)
Fantasy, Violence, Gore, Action, Adventure
About the Writer (OOC)
((OOC: Just another starving artist looking for another outlet for my ideas. Hope you enjoy, message me! I don't mind starting.))