BASIC INFO | PERSONALITY
PREFERENCES | CAPABILITIES

 

_______________________________

 BASIC INFO

 ” Let me play a song for you! ♪ ,, 

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✧| FULL NAME 
Saltmoss

✧ | GENDER IDENTITY
Agender

✧ | PRONOUNS
They/Them | He/Him | It/Its

✧| SEXUALITY
Asexual / Panromantic!

✧| BIRTHDAY
Saltmoss doesn't actually know when he was born, and has changed his birthday many times: he's attempted to count the day he gained sentience, the day he met his parents, and the day he met the traveling music troupe. Eventually he lost count of which day his birthday was supposed to be, and stopped keeping track altogether.

✧| AGE
Like their birthday, they've also forgotten how old they are. While they only remember being on the surface around 20 to 25 years, disjointed memories have implied they've been alive nearly hundreds of years underwater.

✧| SPECIES
Seaweed Leshy

✧| RELIGION
While inclined towards spirituality, they don't subscribe to a specific religion. However, they are questioning, and could easily change this if they settle in one place for too long.

✧| LANGUAGES
- "Common" / English
- "Sylvan" / Plantspeak or Faespeak

✧| OCCUPATION
Freelancing. It does odd jobs across the world; whether that be performing for parties, delivering something across the sea, or committing espionage for a noble or higher up. It will do any spare chores or tasks to support it's nomadic lifestyle. While it prefers earning it's keep honestly, Saltmoss has stooped to criminal behaivor in order to get by when times are especially tough.

 

 

   _______________________________

PERSONALITY

 

Jubilant and macabre, Saltmoss has an unrequited love for life, and an even bigger fascination for death. Their long-term goal is to be a famous musician in hopes to make themself known/reach out to other plantfolk, and mercilessly punish any human that begets the further suffering of plant life. Overly positive and bubbly, sometimes to the degree of naivety, traveling, learning and documenting about the world has become intrinsic to Saltmoss as they journey to find their people and feel comfortable with who they are.

✧| POSITIVE TRAITS

  • Sociable - After an indeterminate number of centuries confined underwater, meeting new people is like a breath of fresh air for Saltmoss. While not always socially aware, they will always be eager to talk to strangers and make new friends.
  • Inquisitive - He could never seem to learn enough about the world, even when he thinks he knows everything. He blames the constant desire for knowledge and secrets as a coping mechanism for the sensory deprivation down below, but truthfully, it's his way of enjoying the surface above to it's fullest extent.
  • Artistic - Saltmoss has always seen the world at a vastly different angle, and he utilizes that in everything he does; especially when it comes to performance.

 

✧| NEGATIVE TRAITS

  • Naive - Despite experiencing many hardships, their positivity and optimism has repeatedly blinded their sense of judgement. While they've yet to feel the full consequences of dissapointment or betrayal, they continue to believe in the best of people-- even when it leaves them the most vulnerable.
  • Cruel - Saltmoss can be unnervingly cruel if it feels such malintent is justified. It's moral code is flimsy and constantly clashes, but the one thing it knows deep down is that if you wrong it or someone it cares about, you are granting it permission to make the odds even.
  • Small-minded -  Despite their artistic streak and eagerness to learn, there are certain opinions they hold that they absolutely refuse to budge on. While those doesn't apply to all of their axiums, when Saltmoss is convinced of something, it can be very difficult to change their mind.
  • Insecure - While they identify strongly with Plantfolk, through their repeated isolation and limited interaction with them, they don't know or understand what being a Plantfolk means to them.

 

  _______________________________

PREFERENCES

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✧|  LIKES

 

  • Collecting pins, shells, and other trinkets from places of strong importance to them.
  • Playing the Accordion! Especially to an eager audience.
  • Soft and sweet foods that are easy to chew.
  • Speaking with or about fellow plantkind, even in passing.
  • Tarot, divination, or any spiritual games that show the future.

 

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✧| DISLIKES

 

  • Being underestimated or belittled for it's cute demeanor.
  • Hecklers or destructive critics.
  • Swimming in briny ocean water for a little too long.
  • Tough and chewy foods; usually dried meats.
  • Apathy to the care and preservation of plant life.

 

 

 

_______________________________

CAPABILITIES

10951886267?profile=RESIZE_400x ✧| SKILLS

Most of the skills they've gained came from being taught by the Tania Travelling Troupe, or the Risotto Pirates' cook.

  •  They've mastered the art of singing and playing accordion! They will often use these in combat or high stakes scenarios to serenade or distract assailants.
  • It wasn't uncommon for them to perform accrobatic tricks during showtime, and they take that skill with them directly into combat. Dancing, flipping, dodging and weaving are all on the table if you try to fight this creature.
  • Saltmoss is able to carry and wield most bladed melee weapons, and a small handful of guns.
  • They're capable of reading and writing in both Common and Sylvan. On top of this, in developing their rigorous plan to escape the Risotto Pirates, journaling and researching became a more passive skill they've retained.
  • Less so considered a 'skill' on it's own, but Saltmoss has been taught how to properly clean and care for a large ship.

 ✧| ABILITIES

Most (if not, all) the abilities listed come from Saltmoss' intrinsic nature as a Seaweed leshy, rather than something they picked up from someone else.

  • Just from clutching or holding any part of a plant, Saltmoss can speak to other plants of any species.
  • Like all plantfolk, they can photosynthesize! If kept away from the sun for more than a week, they enter a state of 'starvation,' and begin to wilt and die.
  • They have stretchy gutweed on their wrists, upper arms, thighs and ankles that he frequently uses to grapple. They can extend up to ten feet.
  • In most instances, they can see through low or dim light clearly, as though the space were fully lit.

 

 

 

_______________________________

 

10957536858?profile=RESIZE_400x 

Thank you for stopping by! One more song before you go? ,,

Hey hey!! This text box is a MASSIVE wip, but I wanted to drop my plans here so I wouldn't forget what I wanted to use it for.

On top of my roleplay rules and preferences, I have a lot of overarching story for the Tania Travelling Troupe and the Risotto Pirates that I wanted to flesh out, so I wanted to drop a few potential muses here in the case a scenario needs more characters/other folks were less interested in Saltmoss.

-Tania Genesis
-Blythe
-Laurel Honeystone
-Captain Addison Rice
-Dick "The Diabolic" McNabb

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